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BridgeGame

Source code

Last updated 11 October 2026

BridgeGame runs your games on open-source software. This page lists every component, its license and where its exact source lives, as the LGPL asks us to.

Components

The app downloads these from their publishers' release pages when you set it up; the exact URLs and SHA-256 checksums are in the app's runtime.lock.json. You can replace the engine with your own build.

What we modify

One file: ntdll.so of the CrossOver 26 engine, rebuilt with optimisation from the same Wine commit (the published archive is compiled without it). The complete recipe is here, under the LGPL 2.1:

You can switch the rebuilt file off at any time: defaults write app.win2mac.Win2Mac disableWineOverrides -bool true, then restart BridgeGame; it puts the original back.

Not included

BridgeGame never downloads or ships Apple's Game Porting Toolkit. If you want its Direct3D 12 support you import your own copy from Apple and accept Apple's license yourself.